
HISMAN BIZRI: LAS MENINAS AND MITOLOGIES

LAS MENINAS is a virtual reality artwork created for the CAVE (C-Automatic
Virtual Environment). The painting of the same title, Las Meninas
or The Maids of Honor (1656), by the great Spanish painter Diego
Velazquez,challenges the viewer with its allegorical subject matter and
enigmatic mise-en-scene. From the outset the viewer confronts the artist's
canvas which is forever hidden from view. The viewer desires to see what
is hidden from him and at the same time witnesses a mise-en-scene which
carries within itself multiple allegorical meanings: the mirror in the black
frame which reflects the half length figures of King Philip IV and Queen
; Mariana under a red curtain but nothing else in the room; the magical
stillness of the room and the people in it, as if photographed, forcing
the viewer to believe himself to be actively present at the scene; the painter
himself whose "dark form and lit-up face represent the visible and
the invisible" (Michel Foucault); the lame devil, Jose Neito, standing
in the background holding an open door; the imaginary space outside the
picture frame where the painter, the Infanta, one of her maids, the girl
dwarf, the courtier in the rear doorway, are looking, each from a different
point, at the sovereigns, who are in theory standing next to the viewer,
and so forth. Las Meninas in VR starts when a three-dimensional representation
of an optically-generated actor or avatar, playing the role of the painter
Velazquez enters an empty studio. The actor poses in front of a hidden canvas
and then becomes a two-dimensional image. A narrator explains and contextualizes
the narrative. The viewer is then able to paint with the wand the rest of
the characters as positioned in the original painting. Suddenly, the two-dimentional
characters existing in a three-dimensional world become themselves three-dimensional.
The Infanta Margaritta guides the viewer in the large studio. The narrator
temporarlly suspends his narration as the viewer explores various historical
spaces which examine the artist's role in society and; his relationship
to power .
MITOLOGIES is a virtual reality artwork created for the CAVE. It is loosely
based on the Cretan myth of the Minotaur, the revelations of St. John, Dante's
Inferno, and Durer's woodcuts after the revelations. Music from Wagner's
Ring is used as a structural motif. The connections between these
sources are central to the unfolding of the narrative. Mitologies derives
from the Greek word mitos, the thread Ariadne gave Theseus to help
him find his way out of the Cretan labyrinth. The participants in Mitologies
re-experience allegorically the experience of Theseus. Starting on a boat,
they are lead by Donatello's statue Zuccone down a descending river
and into an open area of one of the churches St. John addressed in his letters.
The church is modeled after a Leonardo Da Vinci sketch of a church that
was never built. Surprisingly, the interior of the church opens upon the
space of The Great Mosque of Cordoba in Spain. The mosque is the
entrance to the labyrinth. Myriad strange, dark, and misleading passages
are constructed to create a labyrinth reminiscent of the labyrinth built
by Deadalus. The labyrinth is a web, or rhizome: every path is connected
with every other one. It has no center and no periphery because it is a
potential infinite. To proceed from one tunnel to another, the participants
must make the right choices.
Hisham BIZRI
Hisham Bizri is a visual artist who's been working as a filmmaker for the
past 12 years. Hisham studied filmmaking at Boston, Harvard, and New York
Universities under the direction of Vladamir Petric, Raul Ruiz, and Miklos
Jancso. He later worked with Ruiz and Jancso on various film projects in
Boston, New York, and Budapest, Hungary. Hisham has made several films and
videos which were shown in international festivals in the Louvre, France,
South Korea, Canada, Egypt, Lebanon, Syria, New York, Washington D.C., Boston,
San Francisco, Los Angeles, Chicago, etc. Hisham has also worked as a Creative
Director for Orbit Communications Company, Rome, Italy (headquarters). Hisham's
current work is in virtual environments, digital film, Interactive Multimedia,
and computer animation at the Electronic Visualization Laboratory. He is
considered to be the creator of the first virtual reality films. His virtual
reality artworks have been shown worldwide.
bizri@evl.uic.edu
http://www.evl.uic.edu/chris/meninas
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